# Target 20: A Math Game of Strategy and Computation

You can never have too many math games, right? Slip in a little strategy to boost problem-solving and limit the materials to four dice and a recording sheet, and this computation math game is pure gold!

This game is called Target 20 and it’s designed to let students practice subtracting 2-digit numbers. Here are the rules. Each player needs a score sheet. On their turn, a player rolls 4 dice, makes two 2-digit numbers, and adds or subtracts them. The goal is to get as close to 20 as possible. The LOW score wins this game, so you have to think carefully about how you make your 2-digit numbers. The number can be over or under 20, and your score is the difference. ย For example, a player would score 2 points for either 18 or 22.

So if you rolled the numbers shown above, what would you have done on your turn? I was able to get a difference of 2. Can anybody beat that?

Here’s the recording sheet students will need. There is room to record five rounds. Players then add up the differences from each round, and the player with the overall lowest difference wins.

Click here to grab the score sheet for this computation math game. Check out this post for a couple more computation dice games that involve strategy.

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1. Donna,Thank you for sharing! I am going to think about how to change this game slightly for my firsties!
Camille
An Open Door
P.S. If you let me multiply, I can get a score of 1. (3X6) + 5-4 = 1

1. Donna Boucher says:

Oh, so you want to bend the rules, huh? Ha ha. Check out Target 11 for a similar game that your firsties would like.

2. stephf54 says:

Thanks for another activity for my GT second graders. This will keep them occupied for a while until they figure out a strategy to make it go quickly! I can barely stay a step ahead of them this year

1. Donna Boucher says:

It’s good that they keep you on your toes! Ha ha. I’m glad this will help out. ๐

3. isla1661 says:

Do you know the game Mathador Flash? I’m afraid it’s a French game but the rules are simple with dice.
Roll a two ten-faces dies, that makes your target number.
Roll five dies (4 faces, 6 faces, 10 faces, 12 faces, 20 faces)
Combine the five numbers with all four operations to reach the target.
Each + or * is one point.
Each – is two points.
Each / is three points.
If you use all five numbers to reach the target, you have a Mathador, scores 13.