Oh, how I love easy games that are engaging for the kiddos and require low prep time! Especially when those games develop critical skills, like composing and decomposing numbers and making combinations for ten.
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Students who know their combinations for ten (ex., 3 + 7, 2 + 8, etc.), and understand how numbers can be decomposed, have powerful tools for developing fact fluency. For example, a student who knows that 5 can be decomposed into 2 and 3 can use that knowledge to master a more difficult fact, like 8 + 5, by making a 10 and then adding 3 more.
Along the same lines, a student can extend the knowledge that 7 and 3 makes 10 to multi-digit numbers, and decompose 25 to grab a 3 and make a friendly number out of 37.
You can never have too many games for practicing the combinations for ten, so today I have two versions of the same game, called Roll and Cover. The first is representational (pictorial), featuring ten frames. Players roll the ten-sided dice and look for the ten frame with the number that completes a ten. Because it’s pictorial, they have added support. When they roll a three, for example, they look for the ten frame with three empty spaces.
The other version is completely abstract. It’s the same game, but now when they roll a three, they put their marker on the number seven on their board, so they don’t have the visual.
Having two versions of the same game makes differentiating easy. Students in the same class can be playing the same game, but with different supports. One note, you’ll need ten-sided dice (0-9) to play this game. If you are a Kinder or 1st-grade teacher, ten-sided dice are a great tool to have in your classroom, because they lend themselves to any game that practices combinations for ten.
Grab both versions of the game for free here. Enjoy!!